Outriders' Worldslayer Adds Story, But The Real Win Is An Extended Endgame

Outriders' Worldslayer Adds Story, But The Real Win Is An Extended Endgame


Outriders have been in a precarious position since its launch. The game combines a traditional third-person shooter with a lengthy story-based RPG. On top of that, it layers a loot shooter formula that gives you weird, goofy, frequently awesome weapons and armor to chase as you progress through its campaignWhen I reviewed Outriders at its launch, I pointed out that it should be thought of more as an RPG than the loot shooter live game it appears to be.


But it's impossible to deny that Outriders also has a live-service game's endgame, meant to keep players busy as they challenge themselves with tough content and chase ever-better loot. With that endgame comes the same problem that all live games deal with: the struggle to keep players engaged long-term.


We played about 90 minutes of Worldslayer, although that was entirely too little to get a real sense of the expansion, both because it adds a lot of content, and because its changes will take time for players to sift through.
Worldslayer starts with a campaign that continues the story of players wrapped up in the base game of Outriders, picking up almost exactly where it left off. The Worldslayer story assumes you've been doing Outriders endgame activity, which has you running around the world, picking up drop pods falling from the colony ship still in orbit around the planet Enoch. The good news, however, is that you don't have to have done those things: You can boost your character up to the base game's level cap and start the new content immediately, so if you're new but have friends who are Outriders vets, you can join them in Worldslayer without waiting


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